Deployment: Don't use an Owens unless there's nothing else available. Capabilities: The new Rommel-2 NST combines a hybrid energy-ballistic cannon with a generic machinegun. Since a tank can be carried by a VTOL, a serious team-player/gung-ho attitude must be adopted in order for tank/VTOL teams to be effective. History/Overview: The designation "Puma", was assigned to the Adder Omnimech when it was first encountered in the Clan touman during the first Clan invasion of the Inner Sphere. Capabilities: The Prometheus is a much more deadly mech than the Atlas but some say the armor is slightly weaker. MechAssault 2: Lone Wolf is a super looking game, with an excellent litany of special visual effects, terrific sound, and a diversity of mechs, mission types, and bosses that will put a ⦠Lacking the technology, the design languished in the files of House Liao until the decoding and dissemination of the Gray Death memory core allowed access to Star League LosTech. 10:31. Deployment: Pumas are not available for every map in Mechassault 2. They can carry two battlesuits or a tank in addition to any other internal cargo in the form of power-ups (salvage) for either themselves or the VTOL's allied battlemechs, battlesuits, or tanks. Mechassault 2 - ONLINE Team Destruction on Proving Ground 4v4 Xlink kai multiplayer - Duration: 10:31. For MechAssault 2: Lone Wolf on the Xbox, Guide and Walkthrough by rathee. Three and a half tons of armor provides protection to the Raptor from most light weapons. MECHASSAULT 2: LONE WOLF continues the massive destruction; intense combat, and addictive online play that gamers have been praising since MechAssault first hit the Xbox. Lone players will never again have to face an Ymir in a free for all, as all mech assignments are pre-assigned according to the map. The game follows the Mechwarrior, Lt. Foster and Maj. Natalia as they continue their fight against the Word of Blake. Deployment: This mech made its debut in Activision's Mechwarrior 2 Ghost Bears Legacy on the PC way back in 1996. When they fail to neurohack, battlesuits fall prone to the ground, needing several precious seconds to get back up. History/Overview: The Clan Mad Dog was first nicknamed "Vulture" (see below) by the Inner Sphere forces that encountered it. It is the sequel to 2002's MechAssault and is set in the BattleTech universe. With AMS, the mech can expcet to tangle with slower Catapults and other missile mechs while dishing out punishment. Capabilities: The Corvus is more or less a clone of the Cougar in almost all respects except for the former's lack of a missile weapon and the special ability. Battlesuits may also "cling" to service vehicles like VTOLs or other battlemechs. History/Overview: There have been no known mechs with the Prometheus designation in Battletech. By the fall of the first Star League, 'mech versus 'mech combat was common enough to have evolved into a series of ritualistic battles between single warriors encased in towering machines. The first BattleMech to utilize the advanced Void Signature System, Raptor II was a virtually invisible covert reconnaissance and search-and-destroy 'Mech used by both the Word of Blake and the Republic of the Sphere. https://mechassault.fandom.com/wiki/Raptor?oldid=4749, Weapons: Alternating Pulse Laser x1, Autocannon x2, Crossbow SRM x4, Defensive/Special Weapon: Jump-Jets, Null Sig. Aside from being air-lifted by VTOLs to obvious high spots where sniping is useful, a tank must really come to fore as a flag and datacore grabber. Lethal destruction from a whole new perspective is at your finger tips. Although not fast, the Loki is able to do some damage with its triple LRMs and dual ACs. Atlas, Prometheus, Catapult, Bowman, Ragnarok, Ymir, Tank 4. Its dual LRMs and machineguns are fit for raiding bases (i.e., pilot killing) and its speed makes it ideal for scouting missions. If you are looking to fight in (or fight against) an Ymir, consult the guide's Team Matches mech appearance chart. Deployment: The Ymir is only deployed in very few team games for balance issues. The mech's twin auto-cannons are quite capable of shredding light mechs and can endanger even heavy or assault mechs. The battlesuit's mortar travels in a parabola, so it makes the battlesuit capable of indirect fire or direct fire from a high vantage point. Other mechs may have the firepower to smash other mechs, but the Thor's specialty in Mechassault 2 seems to have shifted to hunting battlesuits. Capabilities: The Uller is pretty much a clone of the Corvus -- or rather, the Corvus is a clone of the Uller, since the Corvus was part of the downloadable package. Unlike regular battlemechs, Clan omnimechs share sets of common parts such as weapons, actuators, and detection equipment; this meant that a badly damaged part could be exchanged for a functioning one from an inoperable mech, or that a mech configured with one set of weapons can swap for a different weapons kit and being a different task the next day. Canonicity []. It can use its claw to climb walls such as buildings and such, but this of little use outside of the singleplayer campaign. Deployment: Tanks are notoriously weak in Mechassault, unlike the Battletech universe, where heavy tanks like the Manticore or Brutus can pretty much squash light mechs. Even the lowly Cougar compares more favourably against the Raven, for the former has the ability to jump over uneven terrain. The battlesuit comes with jumpjets, which make the unit capable of negotiating rough terrain, as well as jump over small buildings. While not entirely devastating by itself, the Mad Dog does form a vital part of a team, and if used properly, it can deliver easy victory. Catapults are among the slowest mechs around, and having reflective armor only allows them some measure of protection from hostile battlesuits. This makes the Puma's combination of weapons and special ability rather useless. The Stiletto's LRMs and gauss gun complement its "team member" contribution by allowing it to pepper enemies in concert with allied machines. Couple this with its sniper/zoom ability (X button) and the tank is your team's "sniper unit". Its lack of significantly good weapons basically regulate it to harrassing an enemy to death using LRMs, much like the new VTOL. My Star Adder remake is epic, it's waist and legs are almost done, but it's already tall or taller than 10 Spartans! It weighs in at 40 tonnes and can travel at 30 Mph. Deployment: Cougars are best deployed in Capture the Flag and Snatch It games. History/Overview: The Vulture is the Inner Sphere designation of the Clan Mad Dog. The Timberwolf is a deadly machine and its current version in Mechassault is no exception. Deployment: The Kit Fox is rarely available in Live matches. The tank's main gun, despite being labelled as an energy weapon, has some mass behind it; in some instances, it will be able to knock over mechs of varying sizes in some instances. With all the shells and laser bolts flying in the arena; the slight reduction in armor is probably not noticeable. Deployment: The Uziel is a common mech to pilots both in the campaign and in multiplayer. A favorite tactic of Loki pilots in Team Destruction is to cloak their mech, then join an already moving column of assault and heavy mechs, springing out just when the battle is joined. Once you see an Atlas or Prometheus lumbering towards you, start chipping away its health or avoid it unless you really need to fight it (i.e., Last Man Standing, Destruction). The Raptor, which is the only Medium Mech to carry Null Signature, is the ideal Mech for objective based games, such as Capture the Flag, Check it, etc.. With the firepower built in with the speed that it carries, it can literally "run and gun" down enemies. History/Overview: The Atlas was ordered by Alexander Kerensky, then Regent of the dying Star League, as a counter-move to the growing mech armies of the five House Lords. Capabilities: The Mechassault Stiletto, with its flamer, gauss gun, jump jets and reactive armor, is a moderate threat. History/Overview: The Loki is the Inner Sphere designation of the Clan Hellbringer, for one Inner Sphere officer viewed the weapon layouts of each configuration and deemed them, "utterly mad". MechassaultReborn 4,053 views. Owens, Hackman 10. Auto-cannons do not auto-aim, so the pilot must be skilled in its use. They are so slow, in fact, that even an Atlas can outpace one if the battlesuit does not use jets to make short hops. The Clan Star Adder was most likely used as the basis for this mech "clone" in the game. Well essentially, in mechassault you are playing after the clan invasion, during the word of Blake's rein as they try to find all of the datacores. History/Overview: The Uller was the Inner Sphere designation for the Clan Kit Fox. History/Overview: The "Corvus" was a post-Exodus battlemech brought along by the Star League army and used long before the formation of the Clans by Nicholas Kerensky. The weapon set on the Loki is lesser than that seen in other Heavy Mechs, but seems more similar something that would be found on a Medium Mech. The Belial is the lightest mech to possess target jamming, which allows the mech to dodge "tracking" shots like PPCs and lasers by constant motion. Upon leaving this station you will have a Raptor in front of you and 2 elementals will come in from behind. This makes the Stiletto a highly valued anti-battlesuit mech. For taller buildings, such as a skyscraper, the battlesuit can "cling" to the sides while waiting for its jump bottles to recharge; by this method, a battlesuit may scale tall buildings or walls. The Mad Dog's target jamming makes it a good candidate for up front fights -- the Mad Dog is also the fastest of all the "heavy mechs", although don't count on it to win any races. The battlesuit's mortar also comes into play when high ground or skyscrapers can be found to exploit the weapon. Deployment: Turrets are better snipers than tanks due to their POV missile. On planet Dante, a Word of Blake Raptor downed by the MechWarrior was salvaged, and found to be carrying the Stealth-Null Signature Data Core. Unlike the make shift alpha-strike of Mechassault, this alpha-strike is capable of killing almost any mech medium or lighter in one hit, and leaves all other mechs in a serious state of disrepair. Login Sign Up Upload. Unlike the make shift alpha-strike of Mechassault, this alpha-strike is capable of killing almost any mech medium or lighter in one hit, and leaves all other mechs in a serious state of disrepair. Against other light mechs, the Puma can rely on its PPC to deliver the damage although more agile foes can avoid the incoming PPC shot with remarkable ease; don't pilot the Puma against anything heavier than itself. Unlike its game "clone", the Catapult is rather mediocre in all around performance (esp. It is a quick machine, being able to outpace the Atlas, Catapult, tanks, battlesuits, and Elementals. Looking for details on an odd miniature (MechAssault 2 promotional Raven with Void Signature system) Hey guys, I saw someone post on the Battletech - International what seems like a 3D printed version of the mech I remember from an old magazine mail-order promotion back in 2004-ish for MechAssault 2. History/Overview: The Rommel MK.2 Tank is a "new generation" main battle tank derived from the older pre-3025 Rommel tank. MECHASSAULT 2: LONE WOLF continues the massive destruction; intense combat, and addictive online play that gamers have been praising since MechAssault first hit the Xbox. Battlesuits are not to be underestimated -- they can kill a novice mechwarrior in less than five seconds if the mechwarrior is not aware of the "button pushing mini-game" he must engage in when neurohacked. The only weakness the mech has is neurohacking -- with no advance armor ability, the Summoner is one of few mechs that are jacked quite often. Pilot 2. MechAssault 2: Lone Wolf continues the destruction, intense combat, and online play introduced by the first MechAssault game. Deployment: Raptors and Stilettos are sometimes confused with the smaller Raven/Corvus chassis -- don't make that mistake, as the Raptor is a much more capable machine. However, like all assault mechs, the Star Adder is vulnerable to neurohacking. Not too many players will want to take on this role since it involves little killing, a lot of management, and no small amount of bullying other players into doing what is right for the team. The Wendigo is a good choice if you do not rely heavily on auto-aim for your kills and enjoy using ACs on enemies -- it is as effective as other dual or quad AC mechs (Atlas, Ymir, Summoner, Mad Dog, Hellbringer, et al.). Lastly, unlike pilots (who are equally small), battlesuits have enough metal in them to make them show up on RADAR, instantly revealing their position to friend and foe alike once they are in detection range. Deployment: Star Adder mechs are deployed occasionally in some matches. History/Overview: Darling of the battletech series and one of the flagship mech designs of FASA, the Timberwolf began its illustrious career as a 75 ton heavy omnimech for Clan Wolf. Continuing in the thirty-first century, MechAssault 2 allows gamers to encounter entirely new experiences in the epic BattleTech world. In a pinch, even the VTOL and second battlesuit can cover the fleeing battlesuit if the last point of the match is at stake. Each Battlemech (with the exception of an Omni-mech) feature a different weapon layouts, performance, and protection. Players will not be using the Puma in the campaign either (had enough of it in the first Mechassault). Turrets are about as tough as a battlesuit, meaning that any big blast will probably kill the turret and the player inside. The Mandalorian season 2, episode 2 review: "40 minutes of blissful escapism" 5 Star Trek: Discovery season 3, episode 4 review: "A throwback to the Star Trek of the 1990s" With Null Sig, auto-cannon, and an array of LRMs, the Raptor is a fairly capable battlemech for most confrontations. ... Raptor, Loki and Rommel Tank. You won't be going anywhere for some time. These game types usually put the focus on speed as opposed to brute strength; a Cougar is more useful than a Summoner for capturing data cores and returning it to base for example. Set in the 31st century, the game lets you encounter new experiences in the expansive BattleTech world. They need to restock their power-ups at a friendly or neutral landing pad (some maps only have one landing pad for both teams) so they constantly need to move back and forth between the battle and the launchpad. VTOL 11. A second Stiletto battlemech was mentioned in TR3067, it being a reverse-engineered version of the Clan Fire Falcon. The skull headed cockpit was to appear as a deterrent to enemy mechwarriors who dared to oppose the Cameron regime. Considering the flimsiness of the mech's armor, the special ability is perhaps best used to deter battlesuits rather than outright defence against incoming PPCs. The VTOL can then pick up the datacore or flag carrying battlesuit and make an escape while the second battlesuit delays the enemy. This BattleMech was featured in an official BattleTech product, namely the MechAssault series of computer games.. By virtue of being an official albeit not positively canonical product, the game expansion and the 'Mechs presented therein including this one must be considered apocryphal.. Overview []. With its claws, it could rip out armor from 'mechs; regrettably, Mechassault as chosen to give the hassling ability to the normal Battlesuit instead. The version in Mechassault has kept much of its forebear's concept alive. BattleMechs can weigh between 30 - 100 tonnes, and can travel at speeds anywhere from 19 - 45 MPH (30 - 72 KPH). A skilled VTOL pilot and team leader will be a rare find; be sure to befriend him/her for your team games or expect to lose quite often. Capabilities: Mechassault's Thor is the heaviest jump capable mech with special armor, meaning it has the mobility and defence against battlesuits. The battlesuits may cover each other's escape (one hacks a mech, the other runs with the datacore or flag) while the VTOL pilot drops some residual armor to keep the battlesuits alive (as well as itself, if hit). Use them when you have a chance -- the lasers are not good, but tend to overheat the mech even while it sits in water. However, do not over-rely on AMS to protect the Cougar; most foes can cripple one in a few shots. The real classification of the Loki Mech is questionable. The tank is best used for its Null Signature ability. Capabilities: The Loki in Mechassault lacks the jumpjets of the original but sports Null Sig to compenstate for its sacrifice in mobility. This is the only Medium 'Mech to sport Null Signature. Unfortunately, the Owens proved more effective, and the fate of the Raptor omnimech is unknown. Capabilities: The Catapult has four pulse lasers and four SRMs, which give it some significant medium and close range firepower. However, unlike the VTOL, the Owens is only slightly tougher (and not as fast). Capabilities: The Atlas is an auto-cannon reliant assault mech with few useful secondary weapons. Capabilities: The Bowman in Mechassault keeps the "heavy fire support" role by equipping twin Warhammer missiles along with a host of seldom used secondary armament. Capabilities: The Nova Cat mech is a laser maniac's dream, with five lasers being fired with each pull of the trigger. Sell your services to the highest bidder, join up with an army, or form your own group and pursue your own goals. History/Overview: Strange is the history of FASA and the various meta-gaming magazines. 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