Smoke Jet -Vent smoke from … If you do not wait, the next attack-chain adds up, starting at 1100, 1200, 1300. Spray fire in a cone pattern while moving, burning foes on the final attack. Genres:RPG, DLC / Expansion. For example on every hit, you do 100 damage straight. (Flamethrower 1). Flame Jet-Push back foes and projectiles with a hot air blast. Spray fire in a cone pattern while moving, burning foes on the final attack. Attacks per Second: 5. Burning (2s): 262 Damage. Avoid the Flame Jet attack in the Voice in the Deep chapter. Deals 10% bonus damage to burning targets. An easy way to keep track of Blowtorch is by tying its cooldown to Flame Blast; after two casts of Flame Blast, switch back to the Pistols, and Blowtorch should be ready to go. It is a reasonable request. While wielding the Flamethrower, prioritize casting Napalm (Flamethrower 5) and Flame Blast (Flamethrower 2), and filling the gaps with Flame Jet. The damage of FT skill 1 is not good. The Tome of Rubicon tells of a titanic struggle between the Great Dwarf and the Great Destroyer, hinting at an apocalyptic time when this battle will once again be rejoined. Aside from being a straightforward kit, I love that you don't need to target enemies and that the flame jet does not count as a ranged weapon, so it penetrates reflection. Successfully avoided Crecia's Flame Jet Attack 1: Flawless Fallen 5; Defeat the Fallen Voice and Fallen Claw without being hit by any damaging fields. 5 attacks/second on flame jet , 7 instantly on grenade barage, +burning and bleeding from shrapnel. FLAME JET Spray fire in a cone pattern while on the move, ... Guild Wars 2: Heart of Thorns is the first expansion pack for NCsoft's MMORPG sequel. It is a chain-attack, which means the damage numbers just add up. Burning (2s): 262 … Napalm -Burn foes with a wall of napalm at the target location. Engineer Flame jet+Grenade barage. Flame Jet. I played with flamethrower for a long time and never complained about retal. Ascalon Tome. 10 Damage: 800. Flame Jet. So at the end of round one, you did a total of 1,000 damage. Its damage occurs over 10 packets with a total coefficient of 2.5 and ascended weapon strength ( kits scale ) of 968.5 . But I fully respect and understand the people who request that flame jet has its damage spread over a smaller amount of damage procs and that the burning condition would be spread out instead of only being applied on the last proc. Flame Jet, what the skill is called, has 10 hits. One of the biggest gripes I have with this game is not being able to select targets directly in … 10 Damage: 800. The Dwarves believe that time is nigh. Deals 10% bonus damage to burning targets. Hordes of creatures with hearts of flame and skin as black and as hard as obsidian have welled up from the Depths, pulling the Dwarves into a vicious war that threatens their … Now let's look at the Flame Jet skill. This tome does a fairly mediocre AoE damage but does draw a red circle on the ground, perfect to troll your friends. 14 attacks in about 2 seconds means you can only heal back 8 of those hits with flamethrower+bleed & burning doing 7 more before your next tick putting you over your 10 hit limit for sure, even if they don't pull off the two attacks perfectly under two seconds. Purchased from Historian Cerin for 80 copper after doing the chain of events: 1) Collect artifacts from Serenity Temple for Cerin 2) Protect Cerin while he investigates Serenity Temple and 3) Defeat the angry spirit of Kendrick Redstaff Assuming the target is a wearing ascended light armor with no toughness, the target armor value is then 1967 (a berserker in berserk mode with no added toughness would have 1971 armor). 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