The Hatchetman is one of only a handful of BattleMechs that carry a melee weapon. Its only downside is the armour, or lack thereof. The Vulcan was designed to combat infantry in urban environments. In MechWarrior 4, few other 'Mechs can carry equal firepower. For example, looking at the Capellan's 3028 random unit tables, MLN-1A Merlins only make up 0.4% of the "average force". In 3064, Clan Jade Falcon captured the Red Devil Industry plant on Pandora, where production of the recently re-introduced redesigned Battlemaster BLR-4S had begun. ", https://www.sarna.net/wiki/index.php?title=BattleTech_eras&oldid=640660. The BattleMechs in Technical Readout 3025 simply ommited the offending Mechs and replaced them with downgraded versions of the Technical Readout 2750 Mechs. When the ‘Mech first arrived in the Inner Sphere, it was named by Victor Steiner-Davion during his last stand at Trellwan for the Norse god of thunder due to its use of a PPC (man-made lightning) and an autocannon (thunder). It is popular both as a scout and a training ‘Mech. Playable vehicles are also on the roadmap as a THIRD lance! Designed as a raider, the Crab's reliance on energy weapons means it can spend long periods of time in combat without need of resupply. In practice its long range, high speed, and low profile allow it much success against other light 'Mechs. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. 'I kills it with my battleships.'" They were never designed to take the abuse elemental armor is, their primary role is reconnaissance. Its large omni hardpoints make it a dangerous threat to any adversary, and it can also be equipped with jump jets. 3025 Era âMech List â Inner Sphere (includes Star League, Age of War, and Succession War years) BattleTech Link List â Resources for âMech ⦠Designed mostly as an up-gunned Locust, the Cicada maintains the smaller 'Mech’s speed while carrying twice the firepower and more armor. The Clint's only real failing is its ammunition supply. The machines are designed to work in large numbers and are usually a more cost-efficient support for the more solid 'Mechs. If you're a Battletech fan and are interested in playing this era, it's well worth the money. A refit produced after reintroduction of double heat sinks to the Inner Sphere arsenal saw it increase its PPC count to four. The original version, the LGB-0W, had twin LRM20 launchers, two LRM15s, and a small laser. Although this light ‘Mech is not always as fast as some of the other 'Mechs in this class, it has sufficient firepower to make up for what it lacks in speed and electronics. Jump jets: Allow for jumping the mech across the battlefield Cockpits: All 'Mechs come equipped with a stock cockpit configuration, which can be upgraded for improved performance. The, The start of the Succession Wars, when the, After years of war, many of the advances of the Star League had disappeared, becoming. And color. That was akward. We've adopted this system to make faction-specific starter mech pools. See more ideas about mech, mecha, battle. The mod is coded so that the new weapons are also used by the enemy 'mechs, and will appear on late-game enemies. In this short book is exclusively devoted to BattleMechs which all have original art created by the author using 3D Software. The game was a lot different back then than it is now. Some internal tweaking and weight redistribution had to be carried out to compensate, but the resulting variant gives some extra direct-fire power to the machine, compared to the jack-of-all-trades approach of the original model. *Note* The Black Hawk is the Inner Sphere version of the Nova. Light 'Mechs, due to their lack of armor and weaponry, tend to be scouts and avoid combat as best as possible. Cockpit Mods ⦠A humanoid-shaped machine with long barrels in place of arms. The basic BattleArmor. The Flea is a standard scout ‘Mech - fast, agile, and lightly armed. Its heavy weapon loadout can be deadly to other light 'Mechs - most do not even carry a weapon that can respond to an LRM rack at range. Your favorite âMechs and characters are featured in other great BattleTech products. However, it is obtainable in MechWarrior 4: Mercenaries, by downloading Mektek's Mekpaks. All in all it's a great supplement, that honestly has been long missing in the product line. Production has recently been revived by the once-independent nation-state St. Ives Compact. Despite these facts it was the preferred ‘Mech of great house leaders such as Hanse Davion and Takashi Kurita. This comes at a cost of minimal armor and the worst weapons loadout of any ‘Mech. This page was last edited on 3 December 2020, at 22:49. While it lacks both jump jets and high speed, the 'Mechs large array of short range missile tubes make it a powerful threat to other light 'Mechs. Over 300 Custom Vehicles and Variants. Back in the 1984 a board game called BattleTech was released as a table-top wargame set in the BattleTech universe! As with many other designs, it disappeared during the SLDF Exodus from the Inner Sphere. Catalyst Game Labs, the current owners of BattleTech, have divided history into ⦠Originally designed with twin Gauss rifles, a large laser, and four medium lasers, this machine carries the maximum amount of armor possible. As a result there are only a small number left operational. It gives a pretty good idea of how rare / common different 'Mechs should be within a factions force. The Aurigan Reach, a vast ⦠Able to field multiple beam weaponry while still being fast and having a very good heat efficiency. This ‘Mech bears a tremendous amount of energy firepower, but is slow and prone to heat difficulties. It makes every hit count and pays dearly for any one too many. Sep 17, 2018 - ONLY THE MECHS DESIGNED FRO BATTLE. Though quite slow, it has thick armor to compensate for its lack of speed. A unique approach to warfare, the Stinger Land Air Mech is capable of transforming into a fully capable aerospace fighter. With each revision, the machine’s appearance has been completely altered, making it impossible for opposing pilots tell what machine they’re facing until it’s too late. The Commando was designed as an alternative to the 20-ton scout 'Mechs used by the Star League. Like the clan machine that inspired it, it is an OmniMech and thus highly customizable based on varying mission profiles. Designed for commandos, the Spider is fast, maneuverable, and has an unsurpassed jump range. Higher speed mechs can position far better than slower mechs, allowing those mechs to flank the targets. Each of the 25 battlemechs can be heavily customized in the mech bay. Starters are now randomly picked from defined pools of mechs, with each pool corresponding to a slot in the starting lance. Technical Readout: TRO42.Com (abbreviated TRO42), is a fan produced Sample TRO created by unknown artists related to the Battletech Fan website DropShip Command, TRO42.com. The Urbanmech is designed exclusively for urban combat. Early solar system restricted spaceflight. A very well-rounded BattleMech, the Hellhound can carry all three classes of weapons (beam, ballistic, and missile) while also mounting ECM and jump jets (although not by default). It is mostly a fire support ‘Mech because of its ability to carry two sets of Clan medium range missiles. They are apparently expensive, as planetary militias do not have power armor, according to Commander Natalia. It was developed in 2439 by the Terran Hegemony, first deployed in 2443, and produced throughout the rest of the Inner Sphereafter its construction plans were stolen in 2455. It was created from a modified version of the Puma during a time when the Jade Falcons found themselves short on resources after the war with the Wolves. It also sports a shoulder-mounted ballistic rack that can carry a Gauss rifle or Long Tom Artillery in place of the LBX class 20 autocannon placed there by default. One of the three most popular scout 'Mechs—along with the Locust and Wasp—the Stinger's (relatively) heavy armor and jump capability make it arguably the most survivable. However, its ability to reconfigure different weapons and extra heat sinks can negate the heat sink problem. A low-profile medium ‘Mech that favors long ranged weapons. Almost all variants run into problems with heat buildup, as the Locust does not carry extra heat sinks. The Compact was conquered by Capellan Confederation, which has taken this design and created more variants, some using stealth technology. A large number can even overwhelm the strongest ‘Mech if coordinated properly. The original Fafnir is armed with twin heavy Gauss rifles and 3 ER medium lasers (BattleTech Canon) or twin heavy Gauss rifles, a pair of Inner Sphere large lasers and Inner Sphere medium lasers (MW4: Mercs canon). The ultimate word in OmniMech technology, The primary weapons layout for the Daishi carries four ER large lasers, supplemented by two Class Five Ultra Autocannons, four ER medium pulse lasers, a couple of machine guns, and a rack of 10 Clan Long Range Missiles. Also unusual is the fact that, unlike most support 'Mechs, it becomes more deadly at close range where its lasers come to bear. It was the preferred ‘Mech of Prince Ian Victor Steiner-Davion prior to receiving his Daishi Prometheus. The Thanatos was originally intended as an OmniMech, but for cost-saving reasons, this plan was scrapped. This design was based on the infamous skull-headed Atlas ‘Mech. It fills this role admirably, but in any other venue its slow speed and limited armament makes it severely ineffective. A flexible ‘Mech, the Trebuchet is dangerous at all ranges as long as it is kept supplied with missiles. It is fast, has unsurpassed jump capability, and boasts the most advanced sensor array to survive the fall of the Star League. BattleTechâs latest update adds 10 new âMechs, including the all-new Bull Shark. This massive ‘Mech was re-introduced by the Wolf's Dragoons and carries a significant load of ballistic weapons. The original (Classic) BattleTech novels were produced between 1986 and 2002, while the Dark Age era Novels were produced from 2002 to early 2008. Most medium 'Mechs mount one powerful main weapon and a diverse array of secondary backup weapons. Based on a strengthened Stinger chassis, the Phoenix Hawk is one of the heaviest 'Mechs designed for reconnaissance. In addition to its extraordinarily high speed, it has enough firepower to match infantry and some vehicle opposition, making it ideal for both recon and hit-and-run roles. Beta. This era saw bleeding edge machines march off to war, while venerable âMechs continued to receive upgrades and facelifts. It is known for its claws, three or five, on each hand. The Firefly is an exceptionally well armed light scout ‘Mech fielded only by the Wolf's Dragoons mercenary company. MechWarriors of all ages can take commandâeach page features âMechs to color, puzzles, mazes, games, cutting activities and things to make and do. Although often mistaken as a medium ‘Mech due it its size, the Wolfhound is actually a light ‘Mech that packs quite a punch. The Awesome’s default weaponry in the actual BattleTech canon is three PPCs and a small laser. they mount a rather interesting array of weapons including: machine gun, small laser, and vibro-katana. The Clans only have a few of these Mechs left, and they are prized possessions. It is a favorite of Clan Smoke Jaguar, who have used it to deadly effect against the Draconis Combine during the initial Clan invasion of 3050. Kittens. Included in this book included profiles written up on BattleMechs using Technology levels ⦠BattleTech Dark Age Warbook (abbreviated DAW), is a fan produced TRO created by Battletech fan Michael "Sigil" Todd.This book is a informal guide to combat units (Mechs and Combat Vehicles) found in use during the early Dark age / Gray Monday till the Republic of the Sphere's "Fortress Republic" space wall was erected. Look for them at your local game store! Based loosely off of the design of the familiar Vulture, which the Draconis Combine managed to get a hold of in the Battle of Luthien, it is overall a heavier, more diverse ‘Mech than its inspiration. It was designed to be the high-tech version of the Atlas for the Royal BattleMech regiments of the Star League. On February 5, 2439, the Mackie obliterated all opposition during its first combat trial, ushering in a new era of warfare. Basically the same as a Thanatos, but with the missile launching left arm exchanged for a ballistics arm similar to the right arm of the original. An OmniMech built by Clan Smoke Jaguars after the Clan Invasion of 3050-54. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. - There Was A BattleTech Card Game, And It Was Great™ Your BattleTech News Roundup For October 2020, Catalyst Game Labs: "Classic BattleTech Eras", Catalyst Game Labs' forum: "Topic: The Republic era? But ended up with several battlemech regiments, kommando regiment, dropships, battleships, space station, loads of rare SLDF era mechs and several completely unseen. The standard light ‘Mech for House Steiner, it balances good missile and laser support with sufficient speed to make it a good raiding ‘Mech. Hyades Rim - a BattleTech videogame mod BattleTech 1.9.X compatible - requires all DLCs "Slavish adherence to a formal ritual is a sign that one has nothing better to think about." Along with being fast and heavily armoured, the Hellhound packs quite a punch even with its default armaments. The BattleMechâKing of the Battlefieldâwas born. At fifty tons it can mount more than enough weapons to make it a deadly fighter. It is cheap, lightly armored and even more lightly armed, but blazingly fast and maneuverable. Or mechs that are introduced by roguetech when we select them? 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